DARK
6Psychic Megacyber
Archetype:
Jinzo
ATK:
2200
DEF:
1200
View:
3512
If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn.
Psychic Megacyber — Power Evaluation
Final Score: 58 ± 6 · Confidence: Medium
- Intrinsic: 56 · Deck: 57 · Meta: provisional
- Primary role: Extender · Secondary: Removal
Why it scores here
Psychic Megacyber is a core Jinzo engine extender that reliably summons itself when the opponent controls more Spells/Traps, a common scenario across competitive matchups. Its primary value is accessing a free Level-6 DARK body on board—the ATK stat does not earn points here. It offers conditional soft removal of opponent's Effect Monsters when Jinzo is present, but this effect's narrow scope (Effect Monsters only, requires Jinzo, triggers only during attacks) limits disruptive reach. Without combo data, true board conversion is inferred from text alone. The consistently high deck inclusion (1.76 average copies, 14 archetypes, universal Psychic Bounder synergy) confirms accessibility and splashability as a support piece, but moderate scores on combo synergy, interaction quality, and resilience reflect its supporting role rather than dominant power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Self-summons under the condition that opponent controls more Spells/Traps than you, a scenario common enough to be reliably live; universally searchable via Psychic Bounder (100% co-deck rate) in the Jinzo archetype (verified). |
| Combo & Conversion | 38 | Summons itself as a single body on board but does not build a full board or combo line autonomously; requires pre-existing Jinzo to activate removal, and no combo examples are supplied to validate board conversion (inferred from text only). |
| Resource Economy | 48 | Self-summon has no cost beyond the conditional requirement; removal tributes itself for one opponent monster, yielding roughly neutral exchange with no refuel or card advantage generation (verified). |
| Effect & Interaction | 45 | Removal places opponent's Effect Monster into their Spell & Trap Zone as a Continuous Trap—a soft, situational disruption triggering only during attacks, requiring Jinzo, affecting only Effect Monsters, significantly narrowing scope (verified). |
| Material Utility | 58 | A straightforward Level-6 DARK Machine body with 2200 ATK that serves as clean generic material even when negated; no exceptional synergies but functionally reliable for material needs (inferred from type). |
| Resilience & Flexibility | 44 | Single-use, one-per-turn effect with no recovery; tributes itself upon activation with no multi-zone utility; vulnerable to negation of the attack declaration or summon, leaving the card fragile against disruption (verified). |
| Deck-Building Efficiency | 68 | Runs average 1.76 copies across 42 decks with no garnet patterns; splashes cleanly into 14 archetypes, suggesting low deck cost and high splashability, though the Jinzo requirement for optimal removal creates some archetype dependency (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 Removal. Intrinsic ≈ 56, Deck ≈ 57, Meta = provisional. Modifiers: Natural splashability (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free self-summon under a condition common enough to be reliably live
- Splashable across 14 distinct archetypes with clean Psychic Bounder access
- Core Jinzo engine piece with universal synergy (100% co-deck with Psychic Bounder)
- Level-6 DARK body provides clean generic material, useful even when negated
- High consistency in maindecking (1.76 average copies)
Weaknesses
- Combo conversion is unknown due to zero combo data; true board value is text-inferred only
- Removal effect is extremely narrow: Effect Monsters only, requires Jinzo on field, triggers only during attacks
- Single-use effect per turn with no recovery or recursion
- Vulnerable to common disruption (Ash Blossom negates summon; negation during attack blocks removal)
- Self-summon condition can be dead in matchups where opponent runs fewer Spells/Traps than you control
- No multi-zone or multi-turn utility; trades itself away for single removal
Counters / choke points
- Ash Blossom & Joyous Spring negates the self-summon effect
- Solemn Judgment or similar Trap negates summon attempt
- Control more Spells/Traps than opponent (negates summon condition entirely)
- Negation of attack declaration (blocks the removal effect)
- Deck-building around minimal Spell/Trap count (minimizes summon condition frequency)
Best use
Extender / Conditional Removal. Decks: Jinzo, Psychic, Bystial. Suggested copies: 2.
Evidence & gaps
- Verified: Card archetype is Jinzo (verified in card text and deck evidence: 57% of 42 decks are Jinzo variants); Self-summon condition: 'If opponent controls more Spells/Traps than you do' (verified in card description); Removal effect requires Jinzo: 'When this card declares an attack on an opponent's Effect Monster while you control Jinzo' (verified in card text); Runs 1–3 copies across decks: 15 decks with 1, 22 with 2, 5 with 3 (verified in deck distribution); Appears in main deck only: 42/42 decks maindecked, 0/42 sidedecked (verified in deck data)
- Observed: Core Jinzo engine piece: 88.1% co-deck with Jinzo the Machine Menace (observed in top partners); Universally searchable: Psychic Bounder present in 100% of 42 decks running Psychic Megacyber (observed in co-deck frequency); Consistent average copies: 1.76 per deck indicates mid-role density, standard for extenders (observed in distribution); Broad archetype splashability: appears in 14 distinct archetypes beyond Jinzo (observed in deck archetypes list); Appears primarily in gameplay types 7 and 6: 45.2% and 38.1% respectively (observed in gameplay type distribution)
- Inferred: Self-summon condition is more live in spell/trap-heavy matchups; frequency varies by format and opponent deck choice (inferred from condition text); Removal effect effectiveness depends on opponent running Effect Monsters with attack-triggers; soft removal status limits impact (inferred from text mechanics); Acts as an extender in Jinzo combo lines; combo conversion path is not quantified (inferred from role and deck inclusion); Material utility as Level-6 DARK is useful but not exceptional—no lock interactions or special material triggers identified (inferred from type/level/attribute)
- Data gaps: No combos supplied — combo conversion is text-only inference; no actual board examples or power-index data to validate board building No guides supplied — human context on optimal play patterns and role confirmation is unavailable No banlist token — assumed unlimited (3 copies) per format; actual copy limits across TCG/OCG/MasterDuel/DuelLinks unknown No usage statistics (StatisticsCard) — archetype inclusion percentage and typical copies are inferred from the 42-deck sample only; larger historical sample unavailable No metagame context — no dated tournament or ranked-play sample to assess meta power or format-specific viability No ruling clarifications — interaction corner cases not documented (timing if Jinzo leaves field mid-attack, GY recursion paths, etc.)






